
Project name
Morphing Identity
Description
Exploring the facial boundaries between self and other
Role
Researcher / Engineer
Updated Date
2025.01.20
Project Types
We explored continuous changes in self-other identity by designing an interpersonal facial morphing experience where the facial images of two users are blended and then swapped over time. Both users’ facial images are displayed side by side, with each user controlling their own morphing facial images, allowing us to create and investigate a multifaceted interpersonal experience. To explore this with diverse social relationships, we conducted qualitative and quantitative investigations through public exhibitions. We found that there is a window of self-identification as well as a variety of interpersonal experiences in the facial morphing process. From these insights, we synthesized a Self-Other Continuum represented by a sense of agency and facial identity. This continuum has implications in terms of the social and subjective aspects of interpersonal communication, which enables further scenario design and could complement findings from research on interactive devices for remote communication.
Where is the boundary of self? How do we feel and interact with each other? We explored continuous changes in self-other identity by designing an interpersonal facial morphing experience where the facial images of two users are blended and then swapped over time.




With Morphing Identity system, two users’ facial images are displayed side by side, with each user controlling their own morphing facial images, allowing us to create and investigate a multifaceted interpersonal experience.
To explore this with diverse social relationships, we conducted qualitative and quantitative investigations through public exhibitions, beyond the lab environment.
Our findings suggest a window of self-identification and a variety of interpersonal experiences in the facial morphing process.
We synthesized a Self-Other Continuum, with implications for interpersonal communication and interactive devices for remote communication.




Credits
Kye Shimizu
Santa Naruse (Sony CSL)
Jun Nishida (Sony CSL / University of Maryland)
Shunichi Kasahara (Sony CSL)
Thanks
Naoto Ienaga
Maki Sugimoto
Taku Tanichi (Sony CSL)
Kazuma Takada (Sony CSL / OIST)
Exhibitions
ACM SIGGRAPH Emerging Technologies / Los Angeles, California / Los Angeles Convention Center
ACM CHI Interactivity Session / Hamburg, Germany / Congress Center Hamburg
YCAM InterLab Camp Vol.4 Digital Embodied Co-Creations / Yamaguchi, Japan / YCAM
You and Robots, What is it to be Human? / Tokyo, Japan / Miraikan
Digital Contents EXPO 2021” / Tokyo, Japan / Makuhari Messe
Research for the Future of Humanity / Tokyo, Japan / Sony Park Exhibition
Media Ambition Tokyo 2021 / Tokyo, Japan / Mori Art Building